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Ragnarok : Warlock Skills

Posted by mr.anonymous On 1:15 AM

Image:Warlock_m_front_sit.gif‎Image:Warlock_m_front_walk.gif‎Image:Warlock_f_front_walk.gif‎Image:Warlock_f_front_sit.gif‎

Skills

Image:WL_Radius.jpg Radius

  • Max LV: 3
  • Prerequisites: -
  • Type: Passive
  • Description: Increases the range of Warlock magic skills and decrease their casting time.
Skill Level 1 2 3
Increase Casting Range 1 cell 2 cells 3 cells
Decrease Casting Time 4% 6% 8%

Reading Spellbook

  • Max LV: 1
  • Prerequisites: -
  • Type: Active / Special
  • Description: Learning Magic Books by reading them previously and seal them up. Warlocks may use the skill Release to let out the sealed spells. Reading Magic Books that are not learned does not work.


Currently there are 17 books that are readable.

Magician Books
- Cold Bolt
- Fire Bolt
- Lightning Bolt
- Thunderstorm

Wizard Books
- Earth Spike
- Heaven's Drive
- Jupitel Thunder
- Lord of Vermilion
- Meteor Storm
- Storm Gust
- Water Ball

Warlock Books
- Chain Lightning
- Comet
- Crimson Rock
- Drain Life
- Earth Strain
- Tetra Vortex

Freezing Spell

  • Max LV: 5
  • Prerequisites: -
  • Type: Passive
  • Description: Increase the amount of spells and number of times that may be used. When the spells are frozen, SP depletes according to the amount of spells and number of times it's frozen.

Image:WL_Drain_Life.jpg Drain Life

  • Max LV: 5
  • Prerequisites: Radius LV 1
  • Type: Damage / Recovery
  • Description: Strikes a single target with magical damage, and absorb some of that damage as HP.
Skill Level 1 2 3 4 5
Neutral Element Magic Damage 600% 700% 800% 900% 1000%
Absorption of Damage 10% 15% 20% 25% 30%
Success Rate 75% 80% 85% 90% 95%
SP Cost 20 24 28 32 36

Image:WL_Soul_Expansion.jpg Soul Expansion

  • Max LV: 5
  • Prerequisites: Drain Life LV 1
  • Type: Active / Damage
  • Description: Strikes a target at long distance with ghost element damage. If used against a player in White Imprison, the skill deals double damage.
Skill Level 1 2 3 4 5
Ghost Element Magic Damage 500% 600% 700% 800% 900%
SP Cost 30 35 40 45 50

Image:WL_White_Imprison.jpg White Imprison

  • Max LV: 5
  • Prerequisites: Soul Expansion LV 3
  • Type: Status Effect
  • Description: Imprisons the target temporarily behind a white magic curtain, preventing them from moving. While in this state you cannot take damage other than ghost property attacks or attacks with fixed damage (examples: Gravitational Field, Gloria Domini). When White Imprison ends the target takes 2000 damage. You can cast this skill on yourself but it will last 20% shorter and take 2000 damage when it ends.
Skill Level 1 2 3 4 5
Success Rate 50% 60% 70% 80% 90%
SP Cost 50 55 60 65 70

Image:WL_Spell_Frozen.jpg Stasis

  • Max LV: 5
  • Prerequisites: Drain Life LV 1
  • Type: Status Effect
  • Description: Distorts the air around the caster, making it impossible for targets within its radius to cast magic.
Skill Level 1 2 3 4 5
Duration 10s 15s 20s 25s 30s
SP Cost 50 60 70 80 90

Image:WL_Release.jpg Release

  • Max LV: 2
  • Prerequisites: -
  • Type: Active / Special
  • Description: Throws your active Fire Ball / Ball Lightening / Water Ball / Stone that you currently have summoned to deal damage to a single target.
Skill Level Effect SP Cost
1 Throws a single magic stone at the target.3
2 Throws all remaining magic stones at the target.20

Image:WL_Recognize_Spell.jpg Recognized Spell

  • Max LV: 5
  • Prerequisites: Release LV 2, Stasis LV 1, White Imprison LV 1
  • Type: Special Status
  • Target: Self
  • Description: By gaining a greater understanding of your magic Image:Recognized_Spell.jpg, you can make all of your magic skills deal max damage. However, skills consume 25% more SP.
Skill Level 1 2 3 4 5
Duration 20s 30s 40s 50s 60s
SP Cost 50 60 70 80 90

Image:WL_Marsh_of_Abyss.jpg Marsh of Abyss

  • Max LV: 5
  • Prerequisites: Quagmire LV 1
  • Type: Debuff
  • Description: Curse a target with the marsh of abyss Image:Marsh_of_Abyss_Status.jpg, slowing their movement and decreasing their DEX/AGI. The stat reduction is only applied half on players.
Skill Level 1 2 3 4 5
Decease AGI & DEX 6% 12% 18% 24% 30%
Movement Speed Decrease 10% 20% 30% 40% 50%
SP Cost 40 42 44 46 48

Image:WL_Summon_Fire_Ball.jpg Summon Fire Ball

  • Max LV: 5
  • Prerequisites: Meteor Storm LV 1
  • Type: Active / Damage
  • Description: Summons a ball of fire near the caster that explodes when touched. Higher skill level increases the number of balls that can be summoned at once. Maintaining the fire balls drains SP over time.
Skill Level 1 2 3 4 5
Max Fire Ball 1 2 3 4 5
Fire Element Magic Damage 100% 150% 200% 250% 300%
Duration 30s 40s 50s 60s 70s
SP Cost 10 12 14 16 18

Image:WL_Crimson_Rock.jpg Crimson Rock

  • Max LV: 5
  • Prerequisites: Summon Fire Ball LV 1
  • Type: Active / Damage
  • Description: Summons a huge meteorite on the target, striking all targets nearby. When the meteorite hits the ground it lets out a shock wave that throws enemies back and causes stun.
Skill Level 1 2 3 4 5
Fire Element Magic Damage 1600% 1900% 2200% 2500% 2800%
SP Cost 60 70 80 90 100

Image:WL_Hell_Inferno.jpg Hell Inferno

  • Max LV: 5
  • Prerequisites: Crimson Rock LV 2
  • Type: Damage / Status Effect
  • Description: Conjures the fires of hell to burn a target. The skill causes [Burning] status effect, which continually deals fire element damage over time.
Skill Level 1 2 3 4 5
Fire Element Magic Damage 300% 360% 420% 480% 540%
SP Cost 35 40 45 50 55

Image:WL_Comet.jpg Comet

  • Max LV: 5
  • Prerequisites: Hell Inferno LV 3
  • Type: Damage / Status Effect
  • Description: Calls a comet from space to crash down down into the ground dealing huge fire element damage in a 15x15 radius. The skill causes [Burning] status effect, which continually deals fire element damage over time. Enemies closer to the center of the blast takes increased damage. This skill requires two Warlocks to be together to cast.
Skill Level 1 2 3 4 5
Fire Element Magic Damage 1000 - 3000% 1200 - 3500% 1400 - 4000% 1600 - 4500% 1800 - 5000%
SP Cost 240 280 320 360 400
  • Need 2 Warlocks to begin cast. Both of then need this skill learned and mastery.
  • Now have 20 hits.(02/05/2009)
  • Burn chance: 100% (not true)
  • Cast time: 10 seconds
  • Aftercast time: 10 minutes

Image:WL_Summon_Water_Ball.jpg Summon Water Ball

  • Max LV: 5
  • Prerequisites: Storm Gust LV 1
  • Type: Active / Damage
  • Description: Summons a ball of water near the caster that explodes when touched. Higher skill level increases the number of balls that can be summoned at once. Maintaining the water balls drains SP over time.
Skill Level 1 2 3 4 5
Max Water Ball 1 2 3 4 5
Water Element Magic Damage 100% 150% 200% 250% 300%
Duration 30s 40s 50s 60s 70s
SP Cost 10 12 14 16 18

Image:WL_Frost_Misty.jpg Frosty Misty

  • Max LV: 5
  • Prerequisites: Summon Water Ball LV 1
  • Type: Debuff
  • Description: Covers a 15x15 area in a freezing mist, causing damage and inflicting Freezing status Image:Freezing_Status.jpg to targets that enter. Targets caught with Freezing status have their defense, attack speed and movement speed lowered, and take longer to cast spells.
Skill Level 1 2 3 4 5
Success Rate 30% 40% 50% 60% 70%
Magic Attack Power 300% 400% 500% 600% 700%
SP Cost 40 48 56 64 72

Image:WL_Jack_Frost.jpg Jack Frost

  • Max LV: 5
  • Prerequisites: Frost Misty LV 2
  • Type: Debuff
  • Description: Deals water element damage to all targets in Freezing status effect.
Skill Level 1 2 3 4 5
Water Element Magic Damage 1300% 1600% 1900% 2200% 2500%
SP Cost 50 60 70 80 90

Image:WL_Summon_Lightning_Ball.jpg Summon Lightning Ball

  • Max LV: 5
  • Prerequisites: Lord of Vermilion LV 1
  • Type: Active / Damage
  • Description: Summons a ball of lightning near the caster that explodes when touched. Higher skill level increases the number of balls that can be summoned at once. Maintaining the ball lightening drains SP over time.
Skill Level 1 2 3 4 5
Max Lightning Ball 1 2 3 4 5
Wind Element Magic Damage 100% 150% 200% 250% 300%
Duration 30s 40s 50s 60s 70s
SP Cost 10 12 14 16 18

Image:WL_Chain_Lightning.jpg Chain Lightning

  • Max LV: 5
  • Prerequisites: Summon Lightning Ball LV 1
  • Type: Active / Damage
  • Description: Deals wind element damage to a single target. When a target is struck by chain lightening, chain lightening will also chain to enemies near the target. Higher levels of the skill increase the amount of times it can chain.
Skill Level 1 2 3 4 5
Wind Element Magic Damage 500% 600% 700% 800% 900%
Random Attack 5 times 6 times 7 times 8 times 9 times
SP Cost 80 90 100 110 120

Image:WL_Summon_Stone.jpg Summon Stone

  • Max LV: 5
  • Prerequisites: Heaven's Drive LV 1
  • Type: Active / Damage
  • Description: Summons a magic stone near the caster that explodes when touched. Higher skill level increases the number of stones that can be summoned at once. Maintaining the stone drains SP over time.
Skill Level 1 2 3 4 5
Max Stone 1 2 3 4 5
Earth Element Magic Damage 100% 150% 200% 250% 300%
Duration 30s 40s 50s 60s 70s
SP Cost 10 12 14 16 18

Image:WL_Sienna_Execrate.jpg Sienna Execrate

  • Max LV: 5
  • Prerequisites: Summon Stone LV 1
  • Type: Status Effect
  • Description: Causes petrification status to a single target and all targets nearby.
Skill Level 1 2 3 4 5
Success Rate 50% 55% 60% 65% 70%
Range 3x3 cells 5x5 cells 5x5 cells 7x7 cells 7x7 cells
SP Cost 32 34 36 38 40

Image:WL_Earth_Strain.jpg Earth Strain

  • Max LV: 5
  • Prerequisites: Sienna Execrate LV 2
  • Type: Damage / Debuff
  • Description: Causes the earth near you to shake and shoot up from below, dealing damage to those in range. The shaking caused by the skill can cause players to lose their weapon and helm.
Skill Level 1 2 3 4 5
Earth Magic Attack Power 2100% 2200% 2300% 2400% 2500%
Success Rate Strip Weapon & Helm 6% 14% 24% 36% 50%
SP Cost 70 78 86 94 102

Image:WL_Tetra_Vortex.jpg Tetra Vortex

  • Max LV: 5
  • Prerequisites: Hell Inferno LV 5, Jack Frost LV 5, Chain Lightning LV 5, Earth Strain LV 5
  • Type: Damage / Debuff
  • Description: Summons ether in the 4 elements, to deal magic damage of each element. Tetra Vortex requires you to have summoned one Fire Ball, Water Ball, Ball Lightening, and Stone before casting or the skill will fail. Targets struck by Tetra Vortex will receive one status effect from Burning, Freezing, Stun, and Bleeding status ailments.
Skill Level Effect SP Cost
1 4 Element Magic Damage 1000% * 4 hits / Random one status of Burning, Freezing, Stun and Bleeding 120
2 4 Element Magic Damage 1200% * 4 hits / Random one status of Burning, Freezing, Stun and Bleeding 150
3 4 Element Magic Damage 1400% * 4 hits / Random one status of Burning, Freezing, Stun and Bleeding 180
4 4 Element Magic Damage 1600% * 4 hits / Random one status of Burning, Freezing, Stun and Bleeding 210
5 4 Element Magic Damage 1800% * 4 hits / Random one status of Burning, Freezing, Stun and Bleeding 240

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