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Ragnarok : Mechanic Skills

Posted by mr.anonymous On 1:42 AM

Image:Mechanic_MGear_front_walk.gif‎Image:Mechanic_m_front_walk.gif‎Image:Mechanic_f_front_walk.gif‎Image:Mechanic_MGear_front_wait.gif‎

Skills

Image:NC_Training_Axe.jpg Axe Training

  • Max LV: 10
  • Prerequisites: -
  • Type: Passive
  • Description: Increases attack power and hit rate when using an axe.
Skill Level 1 2 3 4 5 6 7 8 9 10
Attack Power +5 +10 +15 +20 +25 +30 +35 +40 +45 +50
Hit Rate +3 +6 +9 +12 +15 +18 +21 +24 +27 +30

Image:NC_Axe_Tornado.jpg Axe Tornado

  • Max LV: 5
  • Prerequisites: Axe Training LV 1
  • Type: Active / Damage
  • Description: Spins rapidly like a whirlwind with an axe striking all targets around you. The VIT stat increases your damage.
Skill Level 1 2 3 4 5
Attack Power 250% 300% 350% 400% 450%
SP Cost 32 38 44 50 56

Image:NC_Axe_Boomerang.jpg Axe Boomerang

  • Max LV: 5
  • Prerequisites: Axe Training LV 1
  • Type: Active / Damage
  • Description: Throws an axe at long range dealing damage and knockback. The weight of your axe increases your damage.
Skill Level 1 2 3 4 5
Attack Power 200% + Axe Weight 240% + Axe Weight 280% + Axe Weight 320% + Axe Weight 360% + Axe Weight
Range 4 Cells 5 Cells 6 Cells 7 Cells 8 Cells
SP Cost 27 31 35 39 43

[edit] Image:NC_Power_Swing.jpg Power Swing

  • Max LV: 5
  • Prerequisites: Axe Boomerang LV 3
  • Type: Active / Damage
  • Description: Strikes a target with an axe dealing damage and stun. There's a low chance to invoke Axe Boomerang.
Skill Level 1 2 3 4 5
Attack Power 200% 220% 240% 260% 280%
SP Cost 20 23 26 29 32

Image:NC_Researchfe.jpg Research Fire/Earth

  • Max LV: 5
  • Prerequisites: -
  • Type: Passive
  • Description: By studying fire and earth property monsters, you increase your effectiveness and defense against these targets.
Skill Level 1 2 3 4 5
Resistance +10 +20 +30 +40 +50
Attack Power +10 +20 +30 +40 +50

Image:NC_Silver_Sniper.jpg FAW - Silver Sniper

  • Max LV: 5
  • Prerequisites: Research Fire/Earth LV 2
  • Type: Active / FAW Construction
  • Description: Creates a long range Fixed Autonomous Weapon (FAW) platform. You can place a maximum of 2, and it requires 2 Steel and 1 Iron to create.
Skill Level 1 2 3 4 5
Attack Power +0 +100 +200 +300 +400
Duration 10s 15s 20s 25s 30s
SP Cost 25 30 35 40 45

[edit] Image:NC_Magic_Decoy.jpg FAW - Magic Decoy

  • Max LV: 5
  • Prerequisites: Research Fire/Earth LV 2
  • Type: Active / FAW Construction
  • Description: Creates a magic attacking Fixed Autonomous Weapon (FAW) platform. You can place a maximum of 2, and it requires 2 Iron, 1 Brigan, and 1 of Red Blood/Green Live/Wind of Verdure/Crystal Blue.
Skill Level 1 2 3 4 5
Magic Attack Power +300 +350 +400 +450 +500
Duration 10s 15s 20s 25s 30s
SP Cost 40 45 50 55 60

Image:NC_Disjoint.jpg FAW - Removal

  • Max LV: 1
  • Prerequisites: FAW - Silver Sniper LV 1
  • Type: Active / FAW Removal
  • Description: Removes the target FAW. It can be used on other players FAW's.

Image:NC_Magic_Gear_License.jpg Magic Gear License

  • Max LV: 5
  • Prerequisites: -
  • Type: Passive
  • Description: Learn the basics of operating a Magic Gear. Your attack power improves, but without the license your movement speed is 1/2.
Skill Level 1 2 3 4 5
Attack Power +15 +30 +45 +60 +75
Movement Speed -40% -30% -20% -10% -0%

Image:NC_Repair.jpg Repair

  • Max LV: 5
  • Prerequisites: Magic Gear License LV 1
  • Type: Active / Recovery
  • Description: Allows recovery of your own or another target magic gear. Requires the magic gear equipment Repair Kit equipped and consumes 1 Magic Gear Fuel. Range 5 cells. The magic gear is not affected by the heal skill.
Skill Level 1 2 3 4 5
Recovery 6% of Max HP 9% of Max HP 12% of Max HP 15% of Max HP 18% of Max HP
SP Cost 25 30 35 40 45

Image:NC_Acceleration.jpg Acceleration

  • Max LV: 3
  • Prerequisites: Magic Gear License LV 1
  • Type: Active / Buff
  • Description: Temporarily increases the movement speed of the Magic Gear. Requires the Magic Gear equipment Accelerator equipped and consumes 1 Magic Gear Fuel.
Skill Level 1 2 3
Duration 30s 60s 90s
SP Cost 20 40 60

Image:NC_Hovering.jpg Hovering

  • Max LV: 1
  • Prerequisites: Acceleration LV 1
  • Type: Active / Buff
  • Description: The magic gear hovers off the ground, allowing it to move over traps and ground targeted skills without effect. Slightly increases movement speed. Requires the magic gear equipment Hovering Booster equipped and consumes 1 Magic Gear Fuel.
Skill Level 1
Duration 30s

Image:NC_F-Side_Slide.jpg Front Side Slide

  • Max LV: 1
  • Prerequisites: Hovering LV 1
  • Type: Active / Movement
  • Description: While hovering, rapidly moves forwards 7 cells. Consumes 1 Magic Gear Fuel.

Image:NC_B-Side_Slide.jpg Back Side Slide

  • Max LV: 1
  • Prerequisites: Hovering LV 1
  • Type: Active / Movement
  • Description: While hovering, rapidly moves back 7 cells. Consumes 1 Magic Gear Fuel.

Image:NC_Boost_Knuckle.jpg Boost Knuckle

  • Max LV: 5
  • Prerequisites: Magic Gear License LV 1
  • Type: Active / Damage
  • Description: Using the Magic Gear basic equipment, fire's a rocket punch at an enemy at long range. Max range 11 cells.
Skill Level 1 2 3 4 5
Attack Power 200% 250% 300% 350% 400%
SP Cost 10 15 20 25 30

Image:NC_Pile_Bunker.jpg Pile Bunker

  • Max LV: 3
  • Prerequisites: Boost Knuckle LV 2
  • Type: Active / Damage (Special)
  • Description: An attack striking a target with a large metal spike. When striking a target there is a chance to completely eliminate their defense. Requires the Pile Bunker to be equipped.
Skill Level 1 2 3
Attack Power 200% 250% 300%
Magic Defense Break Chance 20% 35% 50%
SP Cost 50 50 50

[edit] Image:NC_Vulcan_Arm.jpg Vulcan Arm

  • Max LV: 3
  • Prerequisites: Boost Knuckle LV 2
  • Type: Active / Damage
  • Description: Using the basic Magic Gear equipment, fires rapid fire at a target at long range. Using the skill consumes 1 Vulcan Bullet. Max Range 13 cells.
Skill Level 1 2 3
Attack Power 100% 125% 150%
SP Cost 2 2 2

Image:NC_Flame_Launcher.jpg Flame Launcher

  • Max LV: 3
  • Prerequisites: Vulcan Arm LV 3
  • Type: Active / Damage
  • Description: Using a flamethrower covers the ground in flames, causing fire element damage and burning status effect to those in range. Requires the Magic Gear equipment Flame Thrower to be equipped to use the skill.
Skill Level 1 2 3
Attack Power 100% 150% 200%
Burning Status Chance 60% 70% 80%
SP Cost 40

Image:NC_Cold_Slower.jpg Cold Slower

  • Max LV: 3
  • Prerequisites: Vulcan Arm LV 3
  • Type: Active / Damage
  • Description: Using the magic gears basic equipment, supercools a target area, causing water element damage and freezing status to those in range. Consumes 1 Liquid Cooling Shell.
Skill Level 1 2 3
Attack Power 100% 150% 200%
Freezing Status Chance ??% ??% ??%
Area 5 x 5 Cells 7 x 7 Cells 9 x 9 Cells
SP Cost 40

Image:NC_Arm_Cannon.jpg Arm Cannon

  • Max LV: 3
  • Prerequisites: Flame Launcher LV 2, Cold Slower LV 2
  • Type: Active / Damage
  • Description: Using the magic gears basic equipment, fires a large cannon ball dealing blast damage around the target. Deals lower damage on larger targets. Uses the attribute of the cannon ball equipped. Using the skill consumes 1 Magic Gear Fuel and 1 Cannon Ball.
Skill Level 1 2 3
Attack Power 800% / 600% / 400% 1000% / 800% / 600% 1200% / 1000% / 800%
Area 7 x 7 Cells 5 x 5 Cells 3 x 3 Cells
SP Cost 50 50 50

Cannon Ball Holy Cannon Ball Iron Cannon Ball Dark Cannon Ball Soul Cannon Ball
Balls Skin
Image:NC_Cannon_Ball.jpg
Image:NC_Holy_Cannon_Ball.jpg
Image:NC_Soul_Cannon_Ball.jpg
Image:NC_Iron_Cannon_Ball.jpg
Image:NC_Dark_Cannon_Ball.jpg
Attribute
None
Holy
Neutral
Shadow
Spiritual
Attack/Weight/Price
100 / 1 / 100z
120 / 1 / 200z
250 / 1 / 200z
120 / 1 / 200z
120 / 1 / 500z

Image:NC_Main_Frame.jpg Mainframe Restructure

  • Max LV: 4
  • Prerequisites: Magic Gear License LV 4
  • Type: Passive
  • Description: Restructures the magic gear body to be more defensive and add over-heat limit. Overheating causes the Magic Gear to take continuous damage over time. Overheat limit increases the point at which the gear will Overheat.
Skill Level 1 2 3 4
Defense Rate +4 +7 +11 +15
Overheat Limit +10 +18 +36 +56

Image:NC_Self_Destruction.jpg Self Destruction

  • Max LV: 3
  • Prerequisites: Mainframe Restructure LV 2
  • Type: Active / Damage
  • Description: Detonates the magic gear, dealing large damage in a wide radius. When using the skill, you lose magic gear status, and your SP is completely consumed.
Skill Level 1 2 3
Radius 5x5 cells 7x7 cells 9x9 cells
SP Cost 200 200 200

Image:NC_Emergency_Cool.jpg Emergency Cool

  • Max LV: 1
  • Prerequisites: Self Destruction LV 2
  • Type: Active / Buff
  • Description: Rapidly cools the magic gear removing overheat status. Requires the magic gear equipment Cooling System equipped and Consumes 2 Magic Gear Fuel.

[edit] Image:NC_Magnetic_Field.jpg Magnetic Field

  • Max LV: 3
  • Prerequisites: Emergency Cool LV 1
  • Type: Active / Debuff
  • Description: Creates a strong magnetic field around you, preventing all enemies from moving. The effect doesn't work if you or the enemy are in hovering status. Maintaining the magnetic field rapidly drains your SP. Requires the magic gear equipment Magnetic Field Generator equipped and consumes 3 Magic Gear Fuel.
Skill Level 1 2 3
Radius 3x3 cells 5x5 cells 7x7 cells
SP Cost per Second 17 20 23
SP Cost 90 90 90

Image:NC_Neutral_Barrier.jpg Neutral Barrier

  • Max LV: 3
  • Prerequisites: Magnetic Field LV 2
  • Type: Active / Buff
  • Description: Creates a strong energy barrier around you, reducing physical and magic damage to those in its radius, but does not reduce long range attacks. Requires the magic gear equipment Barrier Generator equipped and consumes 1 Magic Gear Fuel.
Skill Level 1 2 3
Radius 3x3 cells 3x3 cells 3x3 cells
Physical & Magical Defense +15% +20% +25%
Duration 30s 45s 60s
SP Cost 90 90 90

Image:NC_Shape_Shift.jpg Shape Shift

  • Max LV: 4
  • Prerequisites: Mainframe Restructure LV 2
  • Type: Active / Buff
  • Description: Changes the armor element of the magic gear. Requires the magic gear equipment Shapeshift equipped and consumes 2 Magic Gear Fuel and 1 Elemental Stone.
Skill Level 1 2 3 4
Attribute Change Fire Earth Wind Water
Consumes 1 Flame Heart 1 Great Nature 1 Rough Wind 1 Mystic Frozen
SP Cost 100 100 100 100

Image:NC_Infrared_Scan.jpg Infrared Scan

  • Max LV: 3
  • Prerequisites: Shape Shift LV 2
  • Type: Active / Detecting / Debuff
  • Description: Detects all targets in a 15 x 15 targets around you and has a 50% chance to drop their evasion rate.

Image:NC_analyze.jpg Analyze

  • Max LV: 3
  • Prerequisites: Infrared Scan LV 1
  • Type: Active / Debuff
  • Description: Scans a target for weaknesses, reducing their effective physical and magical defense. Range 7 cells, duration 20s. Consumes 1 Magic Gear Fuel.
Skill Level 1 2 3
Physical & Magic Defense -14% -28% -42%

Image:NC_Stealth_Field.jpg Stealth Field

  • Max LV: 3
  • Prerequisites: Analyze LV 3, Neutral barrier LV 2
  • Type: Active / Buff
  • Description: Generates a energy field around you, cloaking all allies in its radius. Allies that are cloaked appear semi-transparent and can't be targeted with physical or magic attacks. The skill constantly drains SP and reduces your movement speed by 30%. If two stealth fields overlap, it cancels the effect. Requires the magic gear equipment Optic Camouflage Generator equipped and consumes 2 Magic Gear Fuel.
Skill Level 1 2 3
Radius 3 x 3 cells 3 x 3 cells 3 x 3 cells
Duration 15s 20s 25s
SP Cost 100 150 200

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