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mr.anonymous
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Skills
Axe Training
- Max LV: 10
- Prerequisites: -
- Type: Passive
- Description: Increases attack power and hit rate when using an axe.
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Attack Power | +5 | +10 | +15 | +20 | +25 | +30 | +35 | +40 | +45 | +50 |
Hit Rate | +3 | +6 | +9 | +12 | +15 | +18 | +21 | +24 | +27 | +30 |
Axe Tornado
- Max LV: 5
- Prerequisites: Axe Training LV 1
- Type: Active / Damage
- Description: Spins rapidly like a whirlwind with an axe striking all targets around you. The VIT stat increases your damage.
Skill Level | 1 | 2 | 3 | 4 | 5 |
Attack Power | 250% | 300% | 350% | 400% | 450% |
SP Cost | 32 | 38 | 44 | 50 | 56 |
Axe Boomerang
- Max LV: 5
- Prerequisites: Axe Training LV 1
- Type: Active / Damage
- Description: Throws an axe at long range dealing damage and knockback. The weight of your axe increases your damage.
Skill Level | 1 | 2 | 3 | 4 | 5 |
Attack Power | 200% + Axe Weight | 240% + Axe Weight | 280% + Axe Weight | 320% + Axe Weight | 360% + Axe Weight |
Range | 4 Cells | 5 Cells | 6 Cells | 7 Cells | 8 Cells |
SP Cost | 27 | 31 | 35 | 39 | 43 |
[edit] Power Swing
- Max LV: 5
- Prerequisites: Axe Boomerang LV 3
- Type: Active / Damage
- Description: Strikes a target with an axe dealing damage and stun. There's a low chance to invoke Axe Boomerang.
Skill Level | 1 | 2 | 3 | 4 | 5 |
Attack Power | 200% | 220% | 240% | 260% | 280% |
SP Cost | 20 | 23 | 26 | 29 | 32 |
Research Fire/Earth
- Max LV: 5
- Prerequisites: -
- Type: Passive
- Description: By studying fire and earth property monsters, you increase your effectiveness and defense against these targets.
Skill Level | 1 | 2 | 3 | 4 | 5 |
Resistance | +10 | +20 | +30 | +40 | +50 |
Attack Power | +10 | +20 | +30 | +40 | +50 |
FAW - Silver Sniper
- Max LV: 5
- Prerequisites: Research Fire/Earth LV 2
- Type: Active / FAW Construction
- Description: Creates a long range Fixed Autonomous Weapon (FAW) platform. You can place a maximum of 2, and it requires 2 Steel and 1 Iron to create.
Skill Level | 1 | 2 | 3 | 4 | 5 |
Attack Power | +0 | +100 | +200 | +300 | +400 |
Duration | 10s | 15s | 20s | 25s | 30s |
SP Cost | 25 | 30 | 35 | 40 | 45 |
[edit] FAW - Magic Decoy
- Max LV: 5
- Prerequisites: Research Fire/Earth LV 2
- Type: Active / FAW Construction
- Description: Creates a magic attacking Fixed Autonomous Weapon (FAW) platform. You can place a maximum of 2, and it requires 2 Iron, 1 Brigan, and 1 of Red Blood/Green Live/Wind of Verdure/Crystal Blue.
Skill Level | 1 | 2 | 3 | 4 | 5 |
Magic Attack Power | +300 | +350 | +400 | +450 | +500 |
Duration | 10s | 15s | 20s | 25s | 30s |
SP Cost | 40 | 45 | 50 | 55 | 60 |
FAW - Removal
- Max LV: 1
- Prerequisites: FAW - Silver Sniper LV 1
- Type: Active / FAW Removal
- Description: Removes the target FAW. It can be used on other players FAW's.
Magic Gear License
- Max LV: 5
- Prerequisites: -
- Type: Passive
- Description: Learn the basics of operating a Magic Gear. Your attack power improves, but without the license your movement speed is 1/2.
Skill Level | 1 | 2 | 3 | 4 | 5 |
Attack Power | +15 | +30 | +45 | +60 | +75 |
Movement Speed | -40% | -30% | -20% | -10% | -0% |
Repair
- Max LV: 5
- Prerequisites: Magic Gear License LV 1
- Type: Active / Recovery
- Description: Allows recovery of your own or another target magic gear. Requires the magic gear equipment Repair Kit equipped and consumes 1 Magic Gear Fuel. Range 5 cells. The magic gear is not affected by the heal skill.
Skill Level | 1 | 2 | 3 | 4 | 5 |
Recovery | 6% of Max HP | 9% of Max HP | 12% of Max HP | 15% of Max HP | 18% of Max HP |
SP Cost | 25 | 30 | 35 | 40 | 45 |
Acceleration
- Max LV: 3
- Prerequisites: Magic Gear License LV 1
- Type: Active / Buff
- Description: Temporarily increases the movement speed of the Magic Gear. Requires the Magic Gear equipment Accelerator equipped and consumes 1 Magic Gear Fuel.
Skill Level | 1 | 2 | 3 |
Duration | 30s | 60s | 90s |
SP Cost | 20 | 40 | 60 |
Hovering
- Max LV: 1
- Prerequisites: Acceleration LV 1
- Type: Active / Buff
- Description: The magic gear hovers off the ground, allowing it to move over traps and ground targeted skills without effect. Slightly increases movement speed. Requires the magic gear equipment Hovering Booster equipped and consumes 1 Magic Gear Fuel.
Skill Level | 1 |
Duration | 30s |
Front Side Slide
- Max LV: 1
- Prerequisites: Hovering LV 1
- Type: Active / Movement
- Description: While hovering, rapidly moves forwards 7 cells. Consumes 1 Magic Gear Fuel.
Back Side Slide
- Max LV: 1
- Prerequisites: Hovering LV 1
- Type: Active / Movement
- Description: While hovering, rapidly moves back 7 cells. Consumes 1 Magic Gear Fuel.
Boost Knuckle
- Max LV: 5
- Prerequisites: Magic Gear License LV 1
- Type: Active / Damage
- Description: Using the Magic Gear basic equipment, fire's a rocket punch at an enemy at long range. Max range 11 cells.
Skill Level | 1 | 2 | 3 | 4 | 5 |
Attack Power | 200% | 250% | 300% | 350% | 400% |
SP Cost | 10 | 15 | 20 | 25 | 30 |
Pile Bunker
- Max LV: 3
- Prerequisites: Boost Knuckle LV 2
- Type: Active / Damage (Special)
- Description: An attack striking a target with a large metal spike. When striking a target there is a chance to completely eliminate their defense. Requires the Pile Bunker to be equipped.
Skill Level | 1 | 2 | 3 |
Attack Power | 200% | 250% | 300% |
Magic Defense Break Chance | 20% | 35% | 50% |
SP Cost | 50 | 50 | 50 |
[edit] Vulcan Arm
- Max LV: 3
- Prerequisites: Boost Knuckle LV 2
- Type: Active / Damage
- Description: Using the basic Magic Gear equipment, fires rapid fire at a target at long range. Using the skill consumes 1 Vulcan Bullet. Max Range 13 cells.
Skill Level | 1 | 2 | 3 |
Attack Power | 100% | 125% | 150% |
SP Cost | 2 | 2 | 2 |
Flame Launcher
- Max LV: 3
- Prerequisites: Vulcan Arm LV 3
- Type: Active / Damage
- Description: Using a flamethrower covers the ground in flames, causing fire element damage and burning status effect to those in range. Requires the Magic Gear equipment Flame Thrower to be equipped to use the skill.
Skill Level | 1 | 2 | 3 |
Attack Power | 100% | 150% | 200% |
Burning Status Chance | 60% | 70% | 80% |
SP Cost | 40 |
Cold Slower
- Max LV: 3
- Prerequisites: Vulcan Arm LV 3
- Type: Active / Damage
- Description: Using the magic gears basic equipment, supercools a target area, causing water element damage and freezing status to those in range. Consumes 1 Liquid Cooling Shell.
Skill Level | 1 | 2 | 3 |
Attack Power | 100% | 150% | 200% |
Freezing Status Chance | ??% | ??% | ??% |
Area | 5 x 5 Cells | 7 x 7 Cells | 9 x 9 Cells |
SP Cost | 40 |
Arm Cannon
- Max LV: 3
- Prerequisites: Flame Launcher LV 2, Cold Slower LV 2
- Type: Active / Damage
- Description: Using the magic gears basic equipment, fires a large cannon ball dealing blast damage around the target. Deals lower damage on larger targets. Uses the attribute of the cannon ball equipped. Using the skill consumes 1 Magic Gear Fuel and 1 Cannon Ball.
Skill Level | 1 | 2 | 3 |
Attack Power | 800% / 600% / 400% | 1000% / 800% / 600% | 1200% / 1000% / 800% |
Area | 7 x 7 Cells | 5 x 5 Cells | 3 x 3 Cells |
SP Cost | 50 | 50 | 50 |
| Cannon Ball | Holy Cannon Ball | Iron Cannon Ball | Dark Cannon Ball | Soul Cannon Ball |
Balls Skin | | | | | |
Attribute | None | Holy | Neutral | Shadow | Spiritual |
Attack/Weight/Price | 100 / 1 / 100z | 120 / 1 / 200z | 250 / 1 / 200z | 120 / 1 / 200z | 120 / 1 / 500z |
Mainframe Restructure
- Max LV: 4
- Prerequisites: Magic Gear License LV 4
- Type: Passive
- Description: Restructures the magic gear body to be more defensive and add over-heat limit. Overheating causes the Magic Gear to take continuous damage over time. Overheat limit increases the point at which the gear will Overheat.
Skill Level | 1 | 2 | 3 | 4 |
Defense Rate | +4 | +7 | +11 | +15 |
Overheat Limit | +10 | +18 | +36 | +56 |
Self Destruction
- Max LV: 3
- Prerequisites: Mainframe Restructure LV 2
- Type: Active / Damage
- Description: Detonates the magic gear, dealing large damage in a wide radius. When using the skill, you lose magic gear status, and your SP is completely consumed.
Skill Level | 1 | 2 | 3 |
Radius | 5x5 cells | 7x7 cells | 9x9 cells |
SP Cost | 200 | 200 | 200 |
Emergency Cool
- Max LV: 1
- Prerequisites: Self Destruction LV 2
- Type: Active / Buff
- Description: Rapidly cools the magic gear removing overheat status. Requires the magic gear equipment Cooling System equipped and Consumes 2 Magic Gear Fuel.
[edit] Magnetic Field
- Max LV: 3
- Prerequisites: Emergency Cool LV 1
- Type: Active / Debuff
- Description: Creates a strong magnetic field around you, preventing all enemies from moving. The effect doesn't work if you or the enemy are in hovering status. Maintaining the magnetic field rapidly drains your SP. Requires the magic gear equipment Magnetic Field Generator equipped and consumes 3 Magic Gear Fuel.
Skill Level | 1 | 2 | 3 |
Radius | 3x3 cells | 5x5 cells | 7x7 cells |
SP Cost per Second | 17 | 20 | 23 |
SP Cost | 90 | 90 | 90 |
Neutral Barrier
- Max LV: 3
- Prerequisites: Magnetic Field LV 2
- Type: Active / Buff
- Description: Creates a strong energy barrier around you, reducing physical and magic damage to those in its radius, but does not reduce long range attacks. Requires the magic gear equipment Barrier Generator equipped and consumes 1 Magic Gear Fuel.
Skill Level | 1 | 2 | 3 |
Radius | 3x3 cells | 3x3 cells | 3x3 cells |
Physical & Magical Defense | +15% | +20% | +25% |
Duration | 30s | 45s | 60s |
SP Cost | 90 | 90 | 90 |
Shape Shift
- Max LV: 4
- Prerequisites: Mainframe Restructure LV 2
- Type: Active / Buff
- Description: Changes the armor element of the magic gear. Requires the magic gear equipment Shapeshift equipped and consumes 2 Magic Gear Fuel and 1 Elemental Stone.
Skill Level | 1 | 2 | 3 | 4 |
Attribute Change | Fire | Earth | Wind | Water |
Consumes | 1 Flame Heart | 1 Great Nature | 1 Rough Wind | 1 Mystic Frozen |
SP Cost | 100 | 100 | 100 | 100 |
Infrared Scan
- Max LV: 3
- Prerequisites: Shape Shift LV 2
- Type: Active / Detecting / Debuff
- Description: Detects all targets in a 15 x 15 targets around you and has a 50% chance to drop their evasion rate.
Analyze
- Max LV: 3
- Prerequisites: Infrared Scan LV 1
- Type: Active / Debuff
- Description: Scans a target for weaknesses, reducing their effective physical and magical defense. Range 7 cells, duration 20s. Consumes 1 Magic Gear Fuel.
Skill Level | 1 | 2 | 3 |
Physical & Magic Defense | -14% | -28% | -42% |
Stealth Field
- Max LV: 3
- Prerequisites: Analyze LV 3, Neutral barrier LV 2
- Type: Active / Buff
- Description: Generates a energy field around you, cloaking all allies in its radius. Allies that are cloaked appear semi-transparent and can't be targeted with physical or magic attacks. The skill constantly drains SP and reduces your movement speed by 30%. If two stealth fields overlap, it cancels the effect. Requires the magic gear equipment Optic Camouflage Generator equipped and consumes 2 Magic Gear Fuel.
Skill Level | 1 | 2 | 3 |
Radius | 3 x 3 cells | 3 x 3 cells | 3 x 3 cells |
Duration | 15s | 20s | 25s |
SP Cost | 100 | 150 | 200 |
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